Three such sets of data were created, height above ground was also incremented through the spreadsheet. The rows were created using a spreadsheet to add an offset to the longitude or latitude, and automatically calculate the next row. The main concern here was frame rates, so adding trees did got me frame rates in the 20s (20fps) which was acceptable - on the 2015 model HP Celeron. Selected Object - Path: Models/Buildings/water-tower.ac Latitude: 21.44821987 deg Longitude: -157.76401180 deg Altitude ASL: 8.2298 m (27.0006 ft) Heading: 0.0 deg Pitch: 0.0 deg Roll: -0.0 degĪdded some trees, about 100 trees and 3 rows of them. Model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml model data exported to /home/starlight7/.fgfs/Export/ufo-model-export.xml Maybe the Nasal code can be appended to make the earlier versions more capable. The 2018 version does make it easier to update scenery because the UFO does actually export data to the console.
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